X-Git-Url: http://47.100.26.94:8080/?a=blobdiff_plain;f=third_party%2Fsdl%2Finclude%2FSDL2%2FSDL_syswm.h;fp=third_party%2Fsdl%2Finclude%2FSDL2%2FSDL_syswm.h;h=8aa4a39ec1151b04bb4f705ecb5a036ef6cde2c4;hb=7de7c3da29277838e63b63ffd2512b4014b90fa7;hp=0000000000000000000000000000000000000000;hpb=6f9d61a8fc090e669369ec1279818e0c3543313d;p=yuv-player.git diff --git a/third_party/sdl/include/SDL2/SDL_syswm.h b/third_party/sdl/include/SDL2/SDL_syswm.h new file mode 100644 index 0000000..8aa4a39 --- /dev/null +++ b/third_party/sdl/include/SDL2/SDL_syswm.h @@ -0,0 +1,324 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_syswm.h + * + * Include file for SDL custom system window manager hooks. + */ + +#ifndef SDL_syswm_h_ +#define SDL_syswm_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" +#include "SDL_version.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \file SDL_syswm.h + * + * Your application has access to a special type of event ::SDL_SYSWMEVENT, + * which contains window-manager specific information and arrives whenever + * an unhandled window event occurs. This event is ignored by default, but + * you can enable it with SDL_EventState(). + */ +#ifdef SDL_PROTOTYPES_ONLY +struct SDL_SysWMinfo; +#else + +#if defined(SDL_VIDEO_DRIVER_WINDOWS) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN +#endif +#include +#endif + +#if defined(SDL_VIDEO_DRIVER_WINRT) +#include +#endif + +/* This is the structure for custom window manager events */ +#if defined(SDL_VIDEO_DRIVER_X11) +#if defined(__APPLE__) && defined(__MACH__) +/* conflicts with Quickdraw.h */ +#define Cursor X11Cursor +#endif + +#include +#include + +#if defined(__APPLE__) && defined(__MACH__) +/* matches the re-define above */ +#undef Cursor +#endif + +#endif /* defined(SDL_VIDEO_DRIVER_X11) */ + +#if defined(SDL_VIDEO_DRIVER_DIRECTFB) +#include +#endif + +#if defined(SDL_VIDEO_DRIVER_COCOA) +#ifdef __OBJC__ +@class NSWindow; +#else +typedef struct _NSWindow NSWindow; +#endif +#endif + +#if defined(SDL_VIDEO_DRIVER_UIKIT) +#ifdef __OBJC__ +#include +#else +typedef struct _UIWindow UIWindow; +typedef struct _UIViewController UIViewController; +#endif +typedef Uint32 GLuint; +#endif + +#if defined(SDL_VIDEO_DRIVER_ANDROID) +typedef struct ANativeWindow ANativeWindow; +typedef void *EGLSurface; +#endif + +#if defined(SDL_VIDEO_DRIVER_VIVANTE) +#include "SDL_egl.h" +#endif + +/** + * These are the various supported windowing subsystems + */ +typedef enum +{ + SDL_SYSWM_UNKNOWN, + SDL_SYSWM_WINDOWS, + SDL_SYSWM_X11, + SDL_SYSWM_DIRECTFB, + SDL_SYSWM_COCOA, + SDL_SYSWM_UIKIT, + SDL_SYSWM_WAYLAND, + SDL_SYSWM_MIR, + SDL_SYSWM_WINRT, + SDL_SYSWM_ANDROID, + SDL_SYSWM_VIVANTE, + SDL_SYSWM_OS2 +} SDL_SYSWM_TYPE; + +/** + * The custom event structure. + */ +struct SDL_SysWMmsg +{ + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union + { +#if defined(SDL_VIDEO_DRIVER_WINDOWS) + struct { + HWND hwnd; /**< The window for the message */ + UINT msg; /**< The type of message */ + WPARAM wParam; /**< WORD message parameter */ + LPARAM lParam; /**< LONG message parameter */ + } win; +#endif +#if defined(SDL_VIDEO_DRIVER_X11) + struct { + XEvent event; + } x11; +#endif +#if defined(SDL_VIDEO_DRIVER_DIRECTFB) + struct { + DFBEvent event; + } dfb; +#endif +#if defined(SDL_VIDEO_DRIVER_COCOA) + struct + { + /* Latest version of Xcode clang complains about empty structs in C v. C++: + error: empty struct has size 0 in C, size 1 in C++ + */ + int dummy; + /* No Cocoa window events yet */ + } cocoa; +#endif +#if defined(SDL_VIDEO_DRIVER_UIKIT) + struct + { + int dummy; + /* No UIKit window events yet */ + } uikit; +#endif +#if defined(SDL_VIDEO_DRIVER_VIVANTE) + struct + { + int dummy; + /* No Vivante window events yet */ + } vivante; +#endif + /* Can't have an empty union */ + int dummy; + } msg; +}; + +/** + * The custom window manager information structure. + * + * When this structure is returned, it holds information about which + * low level system it is using, and will be one of SDL_SYSWM_TYPE. + */ +struct SDL_SysWMinfo +{ + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union + { +#if defined(SDL_VIDEO_DRIVER_WINDOWS) + struct + { + HWND window; /**< The window handle */ + HDC hdc; /**< The window device context */ + HINSTANCE hinstance; /**< The instance handle */ + } win; +#endif +#if defined(SDL_VIDEO_DRIVER_WINRT) + struct + { + IInspectable * window; /**< The WinRT CoreWindow */ + } winrt; +#endif +#if defined(SDL_VIDEO_DRIVER_X11) + struct + { + Display *display; /**< The X11 display */ + Window window; /**< The X11 window */ + } x11; +#endif +#if defined(SDL_VIDEO_DRIVER_DIRECTFB) + struct + { + IDirectFB *dfb; /**< The directfb main interface */ + IDirectFBWindow *window; /**< The directfb window handle */ + IDirectFBSurface *surface; /**< The directfb client surface */ + } dfb; +#endif +#if defined(SDL_VIDEO_DRIVER_COCOA) + struct + { +#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc) + NSWindow __unsafe_unretained *window; /**< The Cocoa window */ +#else + NSWindow *window; /**< The Cocoa window */ +#endif + } cocoa; +#endif +#if defined(SDL_VIDEO_DRIVER_UIKIT) + struct + { +#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc) + UIWindow __unsafe_unretained *window; /**< The UIKit window */ +#else + UIWindow *window; /**< The UIKit window */ +#endif + GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */ + GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */ + GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */ + } uikit; +#endif +#if defined(SDL_VIDEO_DRIVER_WAYLAND) + struct + { + struct wl_display *display; /**< Wayland display */ + struct wl_surface *surface; /**< Wayland surface */ + struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */ + } wl; +#endif +#if defined(SDL_VIDEO_DRIVER_MIR) + struct + { + struct MirConnection *connection; /**< Mir display server connection */ + struct MirSurface *surface; /**< Mir surface */ + } mir; +#endif + +#if defined(SDL_VIDEO_DRIVER_ANDROID) + struct + { + ANativeWindow *window; + EGLSurface surface; + } android; +#endif + +#if defined(SDL_VIDEO_DRIVER_VIVANTE) + struct + { + EGLNativeDisplayType display; + EGLNativeWindowType window; + } vivante; +#endif + + /* Make sure this union is always 64 bytes (8 64-bit pointers). */ + /* Be careful not to overflow this if you add a new target! */ + Uint8 dummy[64]; + } info; +}; + +#endif /* SDL_PROTOTYPES_ONLY */ + +typedef struct SDL_SysWMinfo SDL_SysWMinfo; + +/* Function prototypes */ +/** + * \brief This function allows access to driver-dependent window information. + * + * \param window The window about which information is being requested + * \param info This structure must be initialized with the SDL version, and is + * then filled in with information about the given window. + * + * \return SDL_TRUE if the function is implemented and the version member of + * the \c info struct is valid, SDL_FALSE otherwise. + * + * You typically use this function like this: + * \code + * SDL_SysWMinfo info; + * SDL_VERSION(&info.version); + * if ( SDL_GetWindowWMInfo(window, &info) ) { ... } + * \endcode + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window, + SDL_SysWMinfo * info); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_syswm_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */