X-Git-Url: http://47.100.26.94:8080/?a=blobdiff_plain;f=app%2Fsrc%2Fmain%2Fjni%2Finclude%2Flibavcodec%2Fd3d11va.h;fp=app%2Fsrc%2Fmain%2Fjni%2Finclude%2Flibavcodec%2Fd3d11va.h;h=0000000000000000000000000000000000000000;hb=577426ccc66649228285c4a0b6ba8752836059c6;hp=6816b6c1e68494bc6d6f0b14cbd232bbcc714a05;hpb=b7202442677d0cf41e6e59870cd6c34e5619b8b9;p=rtmpclient.git diff --git a/app/src/main/jni/include/libavcodec/d3d11va.h b/app/src/main/jni/include/libavcodec/d3d11va.h deleted file mode 100644 index 6816b6c..0000000 --- a/app/src/main/jni/include/libavcodec/d3d11va.h +++ /dev/null @@ -1,112 +0,0 @@ -/* - * Direct3D11 HW acceleration - * - * copyright (c) 2009 Laurent Aimar - * copyright (c) 2015 Steve Lhomme - * - * This file is part of FFmpeg. - * - * FFmpeg is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2.1 of the License, or (at your option) any later version. - * - * FFmpeg is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with FFmpeg; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - */ - -#ifndef AVCODEC_D3D11VA_H -#define AVCODEC_D3D11VA_H - -/** - * @file - * @ingroup lavc_codec_hwaccel_d3d11va - * Public libavcodec D3D11VA header. - */ - -#if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0602 -#undef _WIN32_WINNT -#define _WIN32_WINNT 0x0602 -#endif - -#include -#include - -/** - * @defgroup lavc_codec_hwaccel_d3d11va Direct3D11 - * @ingroup lavc_codec_hwaccel - * - * @{ - */ - -#define FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG 1 ///< Work around for Direct3D11 and old UVD/UVD+ ATI video cards -#define FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO 2 ///< Work around for Direct3D11 and old Intel GPUs with ClearVideo interface - -/** - * This structure is used to provides the necessary configurations and data - * to the Direct3D11 FFmpeg HWAccel implementation. - * - * The application must make it available as AVCodecContext.hwaccel_context. - * - * Use av_d3d11va_alloc_context() exclusively to allocate an AVD3D11VAContext. - */ -typedef struct AVD3D11VAContext { - /** - * D3D11 decoder object - */ - ID3D11VideoDecoder *decoder; - - /** - * D3D11 VideoContext - */ - ID3D11VideoContext *video_context; - - /** - * D3D11 configuration used to create the decoder - */ - D3D11_VIDEO_DECODER_CONFIG *cfg; - - /** - * The number of surface in the surface array - */ - unsigned surface_count; - - /** - * The array of Direct3D surfaces used to create the decoder - */ - ID3D11VideoDecoderOutputView **surface; - - /** - * A bit field configuring the workarounds needed for using the decoder - */ - uint64_t workaround; - - /** - * Private to the FFmpeg AVHWAccel implementation - */ - unsigned report_id; - - /** - * Mutex to access video_context - */ - HANDLE context_mutex; -} AVD3D11VAContext; - -/** - * Allocate an AVD3D11VAContext. - * - * @return Newly-allocated AVD3D11VAContext or NULL on failure. - */ -AVD3D11VAContext *av_d3d11va_alloc_context(void); - -/** - * @} - */ - -#endif /* AVCODEC_D3D11VA_H */