(define-key evil-normal-state-map "\C-j" nil)
(define-key evil-normal-state-map "\C-o" nil)
+;; M-e not works correctly in evil-normal mode, this fix it
+(define-key evil-normal-state-map "\M-e" (lambda() (interactive)
+ (forward-sentence 2)))
+
+(define-key evil-motion-state-map "\C-e" (move-end-of-line 1))
(global-evil-leader-mode)
(evil-leader/set-leader "s")