+
+ if(isShowingGrid){
+ SDL_SetRenderDrawColor( renderer, 0x00, 0x00, 0xFF, 0xFF );
+ //SDL_RenderDrawLine( renderer, 0, height / 2, width, height / 2 );
+ SDL_RenderDrawLine( renderer, 0, height / 3, width, height / 3 );
+ SDL_RenderDrawLine( renderer, 0, height * 2 / 3, width, height * 2 / 3 );
+
+ SDL_RenderDrawLine( renderer, width / 3, 0, width / 3, height );
+ SDL_RenderDrawLine( renderer, width * 2 / 3, 0, width * 2 / 3, height );
+
+ }
+