2 Simple DirectMedia Layer
3 Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
25 * Include file for platform specific SDL API functions
31 #include "SDL_stdinc.h"
32 #include "SDL_keyboard.h"
33 #include "SDL_render.h"
34 #include "SDL_video.h"
36 #include "begin_code.h"
37 /* Set up for C function definitions, even when using C++ */
43 /* Platform specific functions for Windows */
47 \brief Set a function that is called for every windows message, before TranslateMessage()
49 typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam);
50 extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
53 \brief Returns the D3D9 adapter index that matches the specified display index.
55 This adapter index can be passed to IDirect3D9::CreateDevice and controls
56 on which monitor a full screen application will appear.
58 extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
60 typedef struct IDirect3DDevice9 IDirect3DDevice9;
62 \brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
64 Once you are done using the device, you should release it to avoid a resource leak.
66 extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
69 \brief Returns the DXGI Adapter and Output indices for the specified display index.
71 These can be passed to EnumAdapters and EnumOutputs respectively to get the objects
72 required to create a DX10 or DX11 device and swap chain.
74 extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
76 #endif /* __WIN32__ */
79 /* Platform specific functions for iOS */
80 #if defined(__IPHONEOS__) && __IPHONEOS__
82 #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
83 extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
85 #define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
86 extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
88 #endif /* __IPHONEOS__ */
91 /* Platform specific functions for Android */
92 #if defined(__ANDROID__) && __ANDROID__
95 \brief Get the JNI environment for the current thread
97 This returns JNIEnv*, but the prototype is void* so we don't need jni.h
99 extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void);
102 \brief Get the SDL Activity object for the application
104 This returns jobject, but the prototype is void* so we don't need jni.h
105 The jobject returned by SDL_AndroidGetActivity is a local reference.
106 It is the caller's responsibility to properly release it
107 (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef)
109 extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
112 \brief Return true if the application is running on Android TV
114 extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void);
117 See the official Android developer guide for more information:
118 http://developer.android.com/guide/topics/data/data-storage.html
120 #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01
121 #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
124 \brief Get the path used for internal storage for this application.
126 This path is unique to your application and cannot be written to
127 by other applications.
129 extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void);
132 \brief Get the current state of external storage, a bitmask of these values:
133 SDL_ANDROID_EXTERNAL_STORAGE_READ
134 SDL_ANDROID_EXTERNAL_STORAGE_WRITE
136 If external storage is currently unavailable, this will return 0.
138 extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void);
141 \brief Get the path used for external storage for this application.
143 This path is unique to your application, but is public and can be
144 written to by other applications.
146 extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
148 #endif /* __ANDROID__ */
150 /* Platform specific functions for WinRT */
151 #if defined(__WINRT__) && __WINRT__
154 * \brief WinRT / Windows Phone path types
158 /** \brief The installed app's root directory.
159 Files here are likely to be read-only. */
160 SDL_WINRT_PATH_INSTALLED_LOCATION,
162 /** \brief The app's local data store. Files may be written here */
163 SDL_WINRT_PATH_LOCAL_FOLDER,
165 /** \brief The app's roaming data store. Unsupported on Windows Phone.
166 Files written here may be copied to other machines via a network
169 SDL_WINRT_PATH_ROAMING_FOLDER,
171 /** \brief The app's temporary data store. Unsupported on Windows Phone.
172 Files written here may be deleted at any time. */
173 SDL_WINRT_PATH_TEMP_FOLDER
178 * \brief WinRT Device Family
182 /** \brief Unknown family */
183 SDL_WINRT_DEVICEFAMILY_UNKNOWN,
185 /** \brief Desktop family*/
186 SDL_WINRT_DEVICEFAMILY_DESKTOP,
188 /** \brief Mobile family (for example smartphone) */
189 SDL_WINRT_DEVICEFAMILY_MOBILE,
191 /** \brief XBox family */
192 SDL_WINRT_DEVICEFAMILY_XBOX,
193 } SDL_WinRT_DeviceFamily;
197 * \brief Retrieves a WinRT defined path on the local file system
199 * \note Documentation on most app-specific path types on WinRT
200 * can be found on MSDN, at the URL:
201 * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
203 * \param pathType The type of path to retrieve.
204 * \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL
205 * if the path is not available for any reason. Not all paths are
206 * available on all versions of Windows. This is especially true on
207 * Windows Phone. Check the documentation for the given
208 * SDL_WinRT_Path for more information on which path types are
211 extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
214 * \brief Retrieves a WinRT defined path on the local file system
216 * \note Documentation on most app-specific path types on WinRT
217 * can be found on MSDN, at the URL:
218 * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
220 * \param pathType The type of path to retrieve.
221 * \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
222 * if the path is not available for any reason. Not all paths are
223 * available on all versions of Windows. This is especially true on
224 * Windows Phone. Check the documentation for the given
225 * SDL_WinRT_Path for more information on which path types are
228 extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
231 * \brief Detects the device family of WinRT plattform on runtime
233 * \return Device family
235 extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
237 #endif /* __WINRT__ */
239 /* Ends C function definitions when using C++ */
243 #include "close_code.h"
245 #endif /* SDL_system_h_ */
247 /* vi: set ts=4 sw=4 expandtab: */